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PAC-MAN for the Commodore Amiga: Writing an Operating System Friendly Game, Part 5 🔎🔍

🧐 · 10.11.2024 · 19:00:06 ··· Sonntag ⭐ 32 🎬 578 📺tschak909
🧠 · 14.11.2024 · 07:08:56 ··· Donnerstag
😎 · 22.11.2024 · 06:40:45 ··· Freitag
In this #CommodoreAmiga PAC-MAN video, I show how to modify Paula audio registers passed by audio.device to change the pitch of a playing sound, and using the timer.device to emulate a needed pac-man sound.

#retrocomputing #retrogaming #gamedev

Code: https://github.com/tschak909/amiga-pac-man/blob/main/test-harnesses/WSG2/WSG2.c

Index:

00:00 Intro
01:30 Adding includes
03:00 Adding skeleton code
07:00 Initializing audio and timer
19:00 First Compile
20:00 Oops, typo
20:15 Retry Compile
21:30 Adding done()
23:30 Filling in main()
24:30 Second compile
25:40 Implement wsg() as static looping sound
30:50 Third compile
32:10 Running the loop
33:00 Implement downward slide
38:00 Fourth Compile
39:00 Playing the downward slide
39:30 Implement the upward climb
40:30 Fifth Compile
40:42 The PAC-MAN Sound System video
42:25 The finished result

SELECT * FROM DAvidON WHERE `DAvid`="xmUBxtRfIhk" ORDER BY ts
SELECT * FROM DAvidPlay WHERE `DAvid`="xmUBxtRfIhk"
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