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Working on comic dreams - Comic-rocket in Unity3D editor 🔎🔍

🎞️ · 23.11.2021 · 13:54:21 ··· Dienstag ⭐ 13 🎬 1222 📺Mediacontainer
🎬 · 23.11.2021 · 13:54:21 ··· Dienstag
😎 · 21.09.2024 · 06:48:47 ··· Samstag
A tintin rocket for Augmented Reality space still in Unity3D editor world space. From the rare paper craft model plan by J.O. Sutton into an Unity mobil AR app build.
(please see the paper craft model from the paper kosmonaut: https://paperkosmonaut.blogspot.com/2011/12/tintins-moon-rocket.html )

It will take some time. But step by step...
Surely, it can not appear on any marketplace because of the rights owned by Hergé / Moulinsart.
A lot of ideas are possible to make with modeling in blender and bringing ideas into the augmented reality with the Unity3D game engine. Fascinating, but for me also very challenging.
Programing movement and game logic in C# is a very new and an exciting field. Imaginations can not be turned into action quickly.
There is a great helpful community in forums and youtube channels or udemy courses. Tutorials both for unity and blender are carrying new entrants to first and growing results.
I turned from drawing and pop-up paper crafting to an digital modeling enthusiast - with little but satisfying achievements.
If you are interested as an artist, designer or crafting hobbyist have a look at:

Blender. open source software.
https://www.blender.org/
Unity3D. license managed (free for education...).
https://unity.com/

https://www.tintin.com/en

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