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DF Direct Weekly #116: No Xbox 'Pro' Console? Starfield 30FPS Reaction, PS5 Cloud Streaming

Digital Foundry
The latest DF Direct Weekly 'drops' with John, Rich and Alex reuniting at the mics after a massive week of not-E3 showcase news and fallout. Phil Spencer appears to be ruling out a mid-gen 'Pro' console update for the Xbox Series machines, Matt Booty says that Xbox One first-party game development is finally over, while Sony reveals that PS5 game streaming is coming to its subscription service. Meanwhile, the Starfield 'storm in a teacup' 30fps discourse continues, while Alex comes face-to-face (in a figurative sense) with his more youthful, optimistic self, posing yet more 'Battaglia time travel' discussion.

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00:00:00 Introduction
00:01:05 News 01: No Xbox mid-gen enhanced machine planned?
00:21:17 News 02: Microsoft no longer developing for Xbox One
00:32:08 News 03: TLOU PC patch 1.1 analysed!
00:44:47 News 04: Sony announces PS5 cloud streaming
00:55:41 Supporter Q1: Should Starfield have an uncapped VRR mode on consoles?
01:05:19 Supporter Q2: I didn’t like the 30fps option in FF16, but Tears of the Kingdom seems fine - why could this be?
01:07:26 Supporter Q3: Alex was once excited about the possibilities of DX12 several years ago. Does he miss that version of himself?
01:12:05 Supporter Q4: Could systems with unified memory setups be a solution to VRAM woes on PCs?
01:15:32 Supporter Q5: Are FSR 2’s image quality concerns an issue for console software going forward?
01:22:20 Supporter Q6: If you could alter one thing about game development, what would it be?

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