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Jeremy Soule (Skyrim / Dragonborn DLC) — “Lost in Solstheim” [2 Hr. Medley]

· 25.10.2023 · 17:59:55 ··· ··· Wednesday ·· 3 (3) Key to the Geyt
AUDIO DETAILS:

Ripped directly from the Dragonborn DLC BSA tracks
There are 14 BSA's

One "special" track: mus_dlc2boatarrival_01 - 00:55 A "Special" Track

Two Dungeon Tracks:
mus_dungeon_dlc2apocrypha_01 - 03:59
mus_dungeon_dlc2apocrypha_02 - 04:49

Seven named tracks:
"Over the Next Hill" - mus_explore_dlc2solstheim_01 - 03:05
"Peaceful Waters - mus_explore_dlc2solstheim_02 - 03:06
"The Road Most Travelled - mus_explore_dlc2solstheim_03 - 03:15
"Blessing of Vivec - mus_explore_dlc2solstheim_04 - 03:16
"Silt Sunrise - mus_explore_dlc2solstheim_05 - 03:11
"Shed Your Travails - mus_explore_dlc2solstheim_06 - 03:11
"Caprice" - mus_explore_dlc2solstheim_07 - 03:28

Four Tracks that are not named but used as explore tracks
*** mus_explore_dlc2solstheim_08 - 04:30
*** mus_explore_dlc2solstheim_09 - 07:05
*** mus_explore_dlc2solstheim_10 - 05:38
*** mus_explore_dlc2solstheim_11 - 03:36

The following is a 2-hour medley, all four tracks, 30 minutes each.

·························

mus_explore_dlc2solstheim_10

Native Length: 00:05:38.12898
Appears to be the easiest loop of the four loops
00:00:46.24429 to 00:03:54.16705 (But there's a pop)
I'll have copy it into it own file (00:03:07.92277 in length)
...Then crossfade the loop back onto itself
Used just a 0.01 sec. crossfade (Equal power)
Extended it for 00:28:11.22490 and then re-inserted back between to the two loop points replacing what was there.
00:00:46.24429 to 00:28:57.46918

·························

mus_explore_dlc2solstheim_11

Native Length: 00:03:36.13134
00:00:57.59222 to 00:03:36.13134 placed into ORPHAN WAV File
Cut the last 24.191 secs off of the PARENT WAV file
Now loops between 00:01:58.14814 to 00:03:54.81286
Loops 13x times

·························

mus_explore_dlc2solstheim_08

Native Length: 00:04:29.81587
Copied 00:00:13.32601 to 00:04:29.81587 its own ORPHAN WAV File
Removing the last 53.1 sec from the Native WAV File
Doesn't work... Skipping and returning

Well...Not to be lazy, the structure off this song makes it VERY difficult to loop.
The key at the beginning and the end are very different, then the song goes "dark" in its tone in the last 30 seconds or so. While this fits in game, some tracks just have this problem ("Beneath the Ice", I believe, had the same issue)

Decided to simple loop the track with a 10-sec. crossfade
Did this 7x Times.
Final Length: 00:30:28.71111

·························

mus_explore_dlc2solstheim_09

Native length: 00:07:05.06449
This one is easy to loop, second only to mus_explore_dlc2solstheim_10
Loops between: 00:01:26.61977 and 00:04:38.50515 (with a slight pop)
Like with "Explore 10", fixed with a 0.01 crossfade
Final Length: 00:29:28.19211

·························

Combined all four tracks, no ambience exporting from Goldwave at 44.1 kHz, 2116 Kbps, 24-bit Stereo WAV




======================


Tracks

10,11,8,9

00:00 Explore 10
30:31 Explore 11
01:01:10 Explore 8
01:31:41 Explore 9




Native Video Source: bit.ly/2oDx6f6 (© 2019)
Publisher's Official Channel : bit.ly/2pzK8uH


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