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F.E.A.R. - "Prototype" mod (Part 2)

· 22.06.2023 · 11:15:29 ··· Donnerstag ⭐ 0 🎬 0 📺 why do i even bother streaming?
Mod name: Prototype
Game: F.E.A.R.
Mod Author: ModelsOfBoats
Page: nexusmods.com/fear/mods/135
Description: "A lightweight rework focused on making the Point Man even more of a John Woo-esque action star; making F.E.A.R. a bit more 'arcade-y' while still staying grounded in its core gameplay, "

Stats (edited because YT hates angled brackets, apparently):
**********************************************************************************************
//Player General
**********************************************************************************************
- Increased overall movement speed by +25%. The walk key will let you move at vanilla speed if you want, bind 'toggle walk' to use.
- You now have movement control while in the air.
- Slightly reduced gravity so jumps/falls have a little more hang-time.
- The height(s) needed to take fall damage have been doubled. Out-of-bounds falls will still kill you the same as they do in vanilla.
- SloMo recharges faster.
- Unarmed left and right jab melee damage increased to the same as rifle melee damage.

**********************************************************************************************
//Player Weapons & Gear
**********************************************************************************************
- Removed weapon limit. You can carry all weapons at once.
- Removed movement-based accuracy penalties. Moving no longer affects accuracy so you can be as acrobatic as you want.
- Removed weapon-specific movement speed penalties. You will always move at full speed with every weapon.
- Increased gib & body part sever chances.
- Increased ammo pickup amounts.
- Increased grenade capacity 5 to 10. Affects every type.
- Semi-auto weapons will continue to fire if the fire key is held down, you do not have to button-mash or re-engage the trigger.
- You will have the Shotgun in your arsenal by default at the start of Interval 02, instead having to pick it up in middle of Interval 03.
- Infinite flashlight.

**********************************************************************************************
//Player Weapons Individual
**********************************************************************************************
- Pistol(s): max reserve ammo 182 to 360.
- SMG: slightly increased damage / mag size 50 to 60 / max reserve ammo 450 to 600.
- Assault Rifle: mag size 45 to 50 / max reserve ammo 400 to 500.
- Shotgun: impulse force 600 to 800 (for reference, the Repeating Cannon's force is 1000).
- ASP: max reserve ammo 90 to 300.
- Penetrator: max reserve ammo 225 to 250.
- Type-7 Particle Weapon: max reserve ammo 90 to 100.

· 22.06.2023 · 11:15:29 ··· Donnerstag
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C 148266
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* · 26.03.2023 · 00:00:00 ···
2 · 03.05.2023 · 21:32:53 ···
L · 30.06.2024 · 12:14:17 ···
C · 05.07.2024 · 12:14:19 ···
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