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25.08.2024 · 00:16:35 ···
01.01.1970 · 01:00:00 ···
17.07.2023 · 03:04:06 ··· 5 ··· ··· 25 ···
25.08.2024 · 00:16:35 ···
01.01.1970 · 01:00:00 ···
17.07.2023 · 03:04:06 ··· 5 ··· ··· 25 ···

1:: Back To The Future III - Atari ST (1991) longplay

01.01.1970 · 01:00:00 ··· 28.08.2022 · 18:09:53 ··· ···
··· ··· ··· ··· "Back To The Future III" is an action game developed by Probe and published by Image Works in 1991 on the Atari ST. 00:00 Introduction 00:41 Title Screen 02:11 Buckboard Chase 13:27 Shooting Gallery 16:10 Pie Throwing 20:01 The Train 24:10 Ending It's a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: * Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective. * Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets. * Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back. * The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. http://www.atarimania.com/game-atari-st-back-to-the-future-iii_8645.html https://www.atarilegend.com/games/673

2:: Back To The Future II - Atari ST (1990) longplay

01.01.1970 · 01:00:00 ··· 15.08.2022 · 11:35:48 ··· ···
··· ··· ··· ··· "Back To The Future Part II" is an action game developed by Images Software and published by Image Works in 1990 on the Atari ST. 00:00 Introduction 00:28 Title Screen 01:45 Overboard Chase 12:25 Biff 12:40 Jennifer Rescue 17:36 Beat-em-up at Lyon Estate (1985) 22:02 Rescue 22:11 Band Puzzle 22:57 Hoverboard Chase 2 34:20 Ending It's a collection of five arcade and puzzle games, based on the second installment of the popular Hollywood series Back to the Future. This movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955. http://www.atarimania.com/game-atari-st-back-to-the-future-ii_8644.html https://www.atarilegend.com/games/473

3:: Populous: The Promised Lands - Atari ST (1989)

01.01.1970 · 01:00:00 ··· 12.08.2022 · 19:55:21 ··· ···
··· ··· ··· ··· "Populous: The Promised Land" is a data disk/expansion of the real-time strategy game "Populous", it was developed by Bullfrog and published by Electronic Arts in 1989 on the Atari ST. 00:00 Révolution Française (French Revolution) 04:35 Bit Plains (Atari Vs Commodore) 11:50 Silly Land 17:34 Block Land 26:03 Wild West This Data Disk for Populous adds five new landscape types: Wild West, Silly Land, Block Land, Révolution Française and Bit Plains. The types can be used to create new maps in Paint Map mode and the disk also has 500 new maps for Conquest mode. http://www.atarimania.com/game-atari-st-populous-the-promised-lands_10269.html https://www.atarilegend.com/games/3600

4:: Populous - Atari ST (1989)

01.01.1970 · 01:00:00 ··· 09.08.2022 · 06:04:12 ··· ···
··· ··· ··· ··· "Populous" is a real-time strategy game developed by Bullfrog and published by Electronic Arts in 1989 on the Atari ST. 00:00 Introduction 03:00 Level 1 : Genesis (Grass Planes) 06:43 Level 5 : Scoquemet (Desert) 36:08 Level 13 : Ringmped (Snow & Ice) 1:16:30 Level 19 : Bugqueend (Rocky) The player adopts the role of a deity and assumes the responsibility of shepherding people by direction, manipulation, and divine intervention. The player has the ability to shape the landscape and grow their civilization – and their divine power – with the overall aim of having their followers conquer an enemy force, which is led by an opposing deity. The main action window in Populous is viewed from an isometric perspective, and it is set in a "tabletop" on which are set the command icons, the world map (depicted as an open book) and a slider bar that measures the level of the player's divine power or "mana". The game consists of 500 levels, and each level represents an area of land on which live the player's followers and the enemy followers. In order to progress to the next level the player must increase the number of their followers such that they can wipe out the enemy followers. This is done by using a series of divine powers. There are a number of different landscapes the world can be, such as desert, rock and lava, snow and ice, etc. and the type of landscape is not merely aesthetic: it affects the development of the player's and enemy's followers. The most basic power is raising and lowering land. This is primarily done in order to provide flat land for the player's followers to build on (though it is also possible to remove land from around the enemy's followers). As the player's followers build more houses they create more followers, and this increases the player's mana level. Increasing the mana level unlocks additional divine powers that allow the player to interact further with the landscape and the population. The powers include the ability to cause earthquakes and floods, create swamps and volcanoes, and turn ordinary followers into more powerful knights. http://www.atarimania.com/game-atari-st-populous_10268.html https://www.atarilegend.com/games/348

5:: PowerMonger World War I Edition - Atari ST (1992)

01.01.1970 · 01:00:00 ··· 03.08.2022 · 13:35:13 ··· ···
··· ··· ··· ··· "PowerMonger World War I Edition " is a data disk/expansion of the real-time strategy game "Powermonger", it was developed by Bullfrog and published by Electronic Arts in 1992 on the Atari ST. 00:00 Title Screen 00:15 Conquest : Map 1 04:05 Victory 04:16 Random Map 07:10 Game Over This add-on to Powermonger features 175 new territories to conquer. Gameplay is unchanged from the main game. You settle the land, research new equipment, deal in diplomacy and send your troops to enemy settlements to conquer them. The World War 1 theme shows in the graphics and in designations. The overall game map is that of Europe in 1914, your officers now wear WW1 uniforms, sheep have become deer and weapons are now rifles, bi-planes and tanks. http://www.atarimania.com/game-atari-st-powermonger-world-war-i-edition_10277.html https://www.atarilegend.com/games/2442

6:: PowerMonger - Atari ST (1990)

01.01.1970 · 01:00:00 ··· 02.08.2022 · 12:23:39 ··· ···
··· ··· ··· ··· "PowerMonger" is a real-time strategy game developed by Bullfrog and published by Electronic Arts in 1990 on the Atari ST. 00:00 Introduction 01:20 Title Screen 02:00 Map 1 06:18 Winning screen 06:34 Map 2 25:07 Map 3 31:02 Game Over The game is derived from the Populous engine but presented using a 3-dimensional game map. Only the map topography itself is 3-dimensional; people, trees and other game objects are 2-dimensional sprites. The game features a fairly advanced (for its time) "artificial life" engine. Each person seems to have a mind of their own and will go about his or her job, fishing, farming, shepherding, collecting wood or making items without any input from the player. The player can also use a query tool to view the name, sex, age, allegiance, vital stats, hometown and equipment of any given individual. The player starts out on each map with a small number of soldiers. To win the map, the balance of power needs to be tipped completely to the player's side (represented by a scale below the mini-map), by conquering all (or at least most) of the towns on the map and killing any opposing captains. Once a town is under the player's control, locals can be drafted into the player's army and bigger towns or enemy armies can be taken on. Some of the bigger towns also have neutral captains and if these survive the battle they come under the player's command as well. The player can only control as many armies as captains, so it is important to keep them alive. If a captain is killed, his army is disbanded and his surviving soldiers go back to their town of origin. Unlike the player's main army – which the main character commands – the subordinate captains have a "lag" time (indicated by a tiny homing pigeon animation next to their command icon) before their commands are executed. The further away from the player's main character they are, the longer it takes for orders to reach them. Food is the single most important resource in the game. Aside from friendly towns the player can also slaughter wandering sheep, barter food from neutral towns, or kill an enemy captain and pillage his food supply. http://www.atarimania.com/game-atari-st-powermonger_10276.html https://www.atarilegend.com/games/2442

7:: Shadow Dancer - Atari ST (1991) longplay

01.01.1970 · 01:00:00 ··· 29.07.2022 · 12:04:28 ··· ···
··· ··· ··· ··· "Shadow Dancer" is a side-scrolling action game produced by Sega and released as an arcade game in 1989. It was ported by Images Software and published by US Gold in 1991 on the Atari ST. 00:00 Arcade Version 00:38 Atari ST Version - Title Screen 01:12 Stage 1-1 (unlimited life) 03:28 Stage 1-2 06:10 Stage 1-3 - Boss 1 06:35 Bonus Stage 07:07 Stage 2-1 11:13 Stage 2-2 16:15 Stage 2-3 18:57 Stage 2-4 - Boss 2 20:00 Stage 3-1 23:04 Stage 3-2 26:04 Stage 3-3 27:50 Stage 3-4 - Boss 3 28:55 Stage 4-1 30:38 Stage 4-2 33:08 Stage 4-3 36:20 Stage 4-4 - Final Boss 37:07 Ending It's the second and the final game in the Shinobi series, following the original Shinobi itself. The young ninja battles together with his faithful pet dog. In the center of the city, a group of terrorists are committing every imaginable atrocity known to man, including the planting of time bombs throughout the metropolis. Our youthful hero and his canine companion courageously set out to gather all the explosives placed by the evil gang and annihilate the syndicate that manipulates them. The play mechanics of Shadow Dancer are similar to these of the arcade version of the original Shinobi. The controls and almost all of the player's moves from the original Shinobi are present here as well. The biggest change is the addition of a canine companion, Shadow, that follows the protagonist around. When the dog barks towards an enemy, the player can sic the dog on the enemy by pressing the attack button while crouching, allowing the player an opportunity to attack the enemy while it is being bitten by the dog. However, if the player takes too long to attack the bitten enemy or the enemy has a strong defense, then the dog will be hurt and turn into a harmless pup. The dog will then remain in pup form until the player acquires the next time bomb or finishes the stage. The player's weapons consists of an unlimited supply of shuriken and a sword which is used when adjacent to an enemy. When the player collects half of the time bombs in each stage, stronger weapons are granted until the player finishes the stage or loses a life. The player can also use one of three random ninja magic (ninpo) techniques that will clear the entire screen of enemies. There are four different missions. In the first few stages of each mission, the player must collect a certain amount of time bombs scattered throughout the stage in order to proceed to the goal. The final stage in each mission is a confrontation between him and one of four bosses (the dog does not appear during boss battles). Between each mission, there is a bonus stage minigame seen from the character's perspective as he tosses shuriken at enemy ninjas dropping down from a building. The player is awarded an extra life after successfully completing the minigame. http://www.atarimania.com/game-atari-st-shadow-dancer_11191.html https://www.atarilegend.com/games/2639

8:: Mega Twins - Atari ST (1991) longplay

01.01.1970 · 01:00:00 ··· 23.03.2022 · 13:00:13 ··· ···
··· ··· ··· ··· "Mega Twins" (Chiki Chiki Boys) is a side-scrolling action game released by Capcom in arcades in 1990. It was ported by Twilight and published by US Gold on Atari ST in 1991. 00:00 Arcade Version 00:36 Atari ST Version - Title Screen 01:15 Introduction 02:36 Round 1 : The Earth (unlimited credits) 03:50 Boss 1 06:06 Boss 2 06:30 Round 3 : The Sea 09:36 Boss 3 13:05 Boss 4 10:26 Round 2 : The Sky 14:48 Round 4 Battle Stage 1 : Discovery of Monster Castle 19:30 Round 5 Battle Stage 2 : Invasion of Monster Castle 21:20 Round 6 Battle Stage 3 : Monster Castle's Dungeon 27:04 Round 7 Battle Stage 4 : Into the Sky 35:20 Round 8 37:35 Final Boss 39:20 Ending This platform-based action game is set in the land of Alurea. The idyllic life of the Alurean people was shattered when the King is killed by a dragon, and a range of nasties inhabit the lands. Fortunately his twin sons have come to the rescue, and you must take control of one or the other to put the world right. There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the demon clown Riepotmahn. http://www.atarimania.com/game-atari-st-mega-twins_9942.html https://www.atarilegend.com/games/2193

9:: Super Wonder Boy in Monsterland - Atari ST (1989) longplay

01.01.1970 · 01:00:00 ··· 20.03.2022 · 18:39:31 ··· ···
··· ··· ··· ··· "Super Wonder Boy in Monsterland" is an action role-playing platform video game developed by Westone Bit Entertainment and released by Sega in arcades in 1987. It was ported by Images Design on Atari ST in 1989. 00:00 Arcade Version 00:40 Atari ST Version - Title Screen 00:46 Round 1 02:43 Round 2 08:25 Round 3 12:21 Round 4 17:43 Round 5 21:20 Round 6 25:05 Round 7 29:40 Round 8 32:50 Round 9 34:35 Round 10 38:37 Round 11 39:47 Final Boss 39:53 Ending Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. With the evil King defeated, Wonder Land returned to its peaceful state. Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope. There are twelve locations in which Tom-Tom must venture through, including : the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. http://www.atarimania.com/game-atari-st-super-wonder-boy-in-monsterland_23345.html https://www.atarilegend.com/games/376

10:: Last Ninja 3 : Bushidon't...

01.01.1970 · 01:00:00 ··· 14.02.2022 · 06:46:52 ··· ···
··· ··· ··· ··· The life of Ninja is not so easy... The longplays of "The Last Ninja" trilogy were not the most pleasant to do, the fault of a rather disastrous controls... Here is a sample of what I cut in the edit for "The Last Ninja 3"

11:: Not so Super Ski II

01.01.1970 · 01:00:00 ··· 13.02.2022 · 20:18:21 ··· ···
··· ··· ··· ··· Scenes cut during editing... ;-)

12:: Super Ski II - Atari ST (1992) longplay

01.01.1970 · 01:00:00 ··· 13.02.2022 · 16:58:45 ··· ···
··· ··· ··· ··· "Super Ski II" is a skiing game developed and released by Microïds in 1992 for the Atari ST. 00:00 Title Screen 01:00 Menu 01:35 Opening Ceremony 02:26 Super Giant 05:40 Bobsleigh 09:10 Slalom 11:22 Ski Jump 12:55 Moguls 15:10 Downhill 17:33 Results 17:52 Closing Ceremony In the sequel to Super Ski, six events are available - Super Giant, Bobsleigh, Slalom, Ski Jump, Moguls, and Downhill. Set in famous resorts of French Alps such as Val-d'Isère, Courchevel, or La Tania, ski events may be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. Almost all events show the player from behind, except Moguls, where screen is scrolling down with players` progress, and Ski Jump, where player should come to camera from the far view. Player should avoid obstacles, stay on a route, and pass the gates in Slalom-like events; stay on the route in Bobsleigh, finish in first place with more style and jumps in Moguls, and jump good in Ski Jump. http://www.atarimania.com/game-atari-st-super-ski-ii_11474.html https://www.atarilegend.com/games/2858

13:: Downhill Challenge (Super Ski) - Atari ST (1989) longplay

01.01.1970 · 01:00:00 ··· 12.02.2022 · 13:31:22 ··· ···
··· ··· ··· ··· "Downhill Challenge" (aka Super Ski, Eddie Edwards Super Ski, Super Ski Challenge) is a skiing game developed by Microïds and released by Brøderbund Software in 1989 for the Atari ST. 00:00 Title Screen 00:21 Slalom (computer) 02:33 Giant (computer) 04:37 Downhill (computer) 06:55 Ski Jump (computer) 07:06 Results Downhill Challenge is a 1989 release of Super Ski (1988) in United States of America. This skiing game is viewed from behind the player in 3D. There are four different events available – Slalom, Giant Slalom, Downhill and Ski Jump. These can be practiced in Training mode, or taken on in a sequence of 2 of each in Competition mode. You must pass through the pairs of gates and hit the single ones, remain on the course, and avoid trees and spectators. Offences such as these will cause you to accrue penalty points, which will detract from your score. Up to 5 players can attempt these, with their results compared at the end. http://www.atarimania.com/game-atari-st-downhill-challenge_22860.html https://www.atarilegend.com/games/222 Nice review here : https://ataricrypt.blogspot.com/2019/10/eddie-edwards-super-ski.html

14:: Winter Supersports '92 - Atari ST (1992) longplay

01.01.1970 · 01:00:00 ··· 11.02.2022 · 10:58:00 ··· ···
··· ··· ··· ··· "Winter Supersports '92" is a multi-event sports game published by Flair Software in 1992 for the Atari ST. 00:00 Title Screen 01:05 Menu 02:25 Downhill Skiing 03:18 Bale Jumping 05:42 Bobsleigh 07:26 Giant Slalom 08:20 Luge 09:54 Speed Skating 12:15 Ski Challenge 13:15 Skidoo 15:56 Results There are eight events from the Winter Olympiad. Downhill Skiing, Giant Slalom, Pro Ski Challenge are downhill courses in which the player has to circuit obstacles. The Bale Jumping and Speed Skating events require the player to alternate pressing left and right while keeping a rhythm. Bobsleigh and Luge are also similar to each other: the athletes are shown from behind and the player has to steer the bob/luge. The bob additionally has a brake. Skidoo Racing consists of a top-down course which needs to be completed as fast as possible. Only a part of the course is shown at a time; the screen scrolls. http://www.atarimania.com/game-atari-st-winter-supersports--92_10853.html https://www.atarilegend.com/games/3587

15:: The Games Winter Edition - Atari ST (1988) longplay

01.01.1970 · 01:00:00 ··· 10.02.2022 · 09:43:05 ··· ···
··· ··· ··· ··· "The Games Winter Edition" is a multi-event sports game developed by Free Radical Software and released by Epyx in 1988 for the Atari ST. 00:00 Title Screen 01:07 Menu 01:25 Opening Ceremonies 02:14 Luge 03:25 Cross Country 04:55 Figure Skating 08:33 Ski Jump 09:37 Slalom 10:41 Speed Skating 12:11 Downhill 13:58 Closing Ceremonies The Games - Winter Edition is the follower of Winter Games. Epyx has chosen a new selection of events. Some events were already available in Winter Games, while others are new in The Games. Epyx has secured a license from the Olympic Commitee of the United States for The Games - Winter Edition and The Games - Summer Edition. This time there are 7 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another. http://www.atarimania.com/game-atari-st-games-winter-edition-_10550.html https://www.atarilegend.com/games/2944

16:: Winter Olympiad '88 - Atari ST (1988) longplay

01.01.1970 · 01:00:00 ··· 09.02.2022 · 12:18:23 ··· ···
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17:: Winter Games - Atari ST (1986) longplay

01.01.1970 · 01:00:00 ··· 08.02.2022 · 09:46:25 ··· ···
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18:: Teenage Mutant Hero Turtles : The Coin Op - Atari ST (1991) longplay

01.01.1970 · 01:00:00 ··· 07.02.2022 · 08:05:27 ··· ···
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19:: Bubble Ghost - Atari ST (1987) longplay

01.01.1970 · 01:00:00 ··· 31.01.2022 · 13:28:00 ··· ···
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20:: Ghouls 'n Ghosts - Atari ST (1989) longplay

01.01.1970 · 01:00:00 ··· 28.01.2022 · 11:13:17 ··· ···
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21:: Ghosts 'n Goblins - Atari ST (1990) longplay

01.01.1970 · 01:00:00 ··· 25.01.2022 · 09:46:01 ··· ···
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22:: Dizzy : Prince of the Yolkfolk - Atari ST (1992) longplay

01.01.1970 · 01:00:00 ··· 23.01.2022 · 12:22:28 ··· ···
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23:: Tiger Road - Atari ST (1989) longplay

01.01.1970 · 01:00:00 ··· 20.01.2022 · 14:55:37 ··· ···
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24:: Indiana Jones and the Fate of Atlantis : The Graphic Adventure - Atari STe (2020)

01.01.1970 · 01:00:00 ··· 05.10.2021 · 12:32:29 ··· ···
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25:: Happy new year to all Atari ST fans :-)

01.01.1970 · 01:00:00 ··· 01.01.2019 · 00:00:00 ··· ···
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