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**?xml version="1.0" encoding="UTF-8"?> feed xmlns:yt="http://www.youtube.com/xml/schemas/2015" xmlns:media="http://search.yahoo.com/mrss/" xmlns="http://www.w3.org/2005/Atom"> link rel="self" href="http://www.youtube.com/feeds/videos.xml?channel_id=UCMUMy4bX_SIntdsLg79sqEw"/> id>yt:channel:MUMy4bX_SIntdsLg79sqEw/id> yt:channelId>MUMy4bX_SIntdsLg79sqEw/yt:channelId> title>ArcheKnight/title> link rel="alternate" href="https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2015-08-29T18:08:35+00:00/published> entry> id>yt:video:D-hrSObjFbA/id> yt:videoId>D-hrSObjFbA/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - Ancient Daedala - Solo Fiora (Auto-Attacks Only)/title> link rel="alternate" href="https://www.youtube.com/watch?v=D-hrSObjFbA"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-04-19T22:47:39+00:00/published> updated>2024-04-21T23:48:02+00:00/updated> media:group> media:title>XC:DE - Ancient Daedala - Solo Fiora (Auto-Attacks Only)/media:title> media:content url="https://www.youtube.com/v/D-hrSObjFbA?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i1.ytimg.com/vi/D-hrSObjFbA/hqdefault.jpg" width="480" height="360"/> media:description>A goofy build I came up with while at the gym. This build probably doesn't work at higher level penalties due to the significantly reduced hit rate of auto-attacks, but it's actually reasonably easy and consistent when at level 99. Gems like Phys Def Down or Topple Resist can probably be swapped around for player preference. Speed Shift is the main aura for obvious reasons of infinite auto-attacks. Guard Shift is the secondary aura because Speed Shift has terrible uptime. Healing Energy is useful for removing Bleed just before activating one of the better auras. Lock-On isn't even equipped because the increased crit rate doesn't matter much and I never used it. Half of the skills I have on Fiora are unnecessary and are probably just there from whatever I was doing last. I was too lazy to actually go through her skills and remove what wasn't needed since I just made this as a spur of the moment goofy video. 0:00 - Battle Start 4:34 - Crazed 6:15 - Victory/Build/media:description> media:community> media:starRating count="20" average="5.00" min="1" max="5"/> media:statistics views="300"/> /media:community> /media:group> /entry> entry> id>yt:video:CuXkAjErjQQ/id> yt:videoId>CuXkAjErjQQ/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Splatoon 3 - Big Run (Eeltail Alley) - Overfishing Shifts Compilation/title> link rel="alternate" href="https://www.youtube.com/watch?v=CuXkAjErjQQ"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-03-13T03:47:10+00:00/published> updated>2024-03-21T20:25:00+00:00/updated> media:group> media:title>Splatoon 3 - Big Run (Eeltail Alley) - Overfishing Shifts Compilation/media:title> media:content url="https://www.youtube.com/v/CuXkAjErjQQ?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i4.ytimg.com/vi/CuXkAjErjQQ/hqdefault.jpg" width="480" height="360"/> media:description>Pretty easy map but decently fun. Probably could have pushed for a 200+ score, but I only played about 5 hours of this big run and the sessions were pretty relaxed and casual. Most all of these games are from the first 2 hours or so of footage, so nothing crazy. Had fun and enjoyed the event, and that's about it. 0:00 - 180 - HT / NT / NT Mothership 6:41 - 179 Trilance - HT / NT / LT 13:21 - 180 - LT / HT / HT 20:01 - 187 - HT / NT / NT Mothership 26:41 - 178 - LT / NT / NT/media:description> media:community> media:starRating count="4" average="5.00" min="1" max="5"/> media:statistics views="40"/> /media:community> /media:group> /entry> entry> id>yt:video:H15TgRJcvxY/id> yt:videoId>H15TgRJcvxY/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Splatoon 3 - Golden Smokeyard - Overfishing Shifts Compilation/title> link rel="alternate" href="https://www.youtube.com/watch?v=H15TgRJcvxY"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-03-04T15:36:54+00:00/published> updated>2024-03-04T20:57:54+00:00/updated> media:group> media:title>Splatoon 3 - Golden Smokeyard - Overfishing Shifts Compilation/media:title> media:content url="https://www.youtube.com/v/H15TgRJcvxY?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i1.ytimg.com/vi/H15TgRJcvxY/hqdefault.jpg" width="480" height="360"/> media:description>My shortest grind of any golden rotation, but still got a few decent scores. I definitely could have left some of these out, but while playing I decided 190 overall and 180 day only would be my cutoffs, so this video ended up being quite long. Haven't been playing as much lately and it definitely shows, but had a lot of fun. 0:00 - 186 - NT / NT / HT 6:40 - 185 - LT / LT / LT 13:20 - 200 - HT / HT Mothership / HT 21:27 - 213 - NT Grillers / NT / LT 28:06 - 198 - NT / HT / NT 36:09 - 182 - LT / NT / LT 42:49 - 195 - NT Grillers / NT / NT Fog 49:29 - 212 - NT / NT Fog / NT 56:09 - 199 - NT / NT / NT 1:02:50 - 181 - NT / HT / LT 1:10:48 - 192 - NT Grillers / LT / NT 1:17:27 - The Marie DC Incident - NT / NT / NT 1:24:54 - 195 - NT / HT / LT 1:31:33 - 193 - NT / NT / LT Tornado 1:38:13 - 198 - NT / NT Mothership / HT 1:44:53 - 183 - NT / NT / LT 1:51:33 - 192 - NT / NT Mudmouths / HT 1:58:13 - 199 - LT / NT / NT Mudmouths/media:description> media:community> media:starRating count="3" average="5.00" min="1" max="5"/> media:statistics views="67"/> /media:community> /media:group> /entry> entry> id>yt:video:oBmyGDRnu_0/id> yt:videoId>oBmyGDRnu_0/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Splatoon 3: Side Order - Overlorder/title> link rel="alternate" href="https://www.youtube.com/watch?v=oBmyGDRnu_0"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-02-22T19:07:26+00:00/published> updated>2024-02-29T23:37:34+00:00/updated> media:group> media:title>Splatoon 3: Side Order - Overlorder/media:title> media:content url="https://www.youtube.com/v/oBmyGDRnu_0?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i4.ytimg.com/vi/oBmyGDRnu_0/hqdefault.jpg" width="480" height="360"/> media:description>Finished Side Order last night but didn't want to upload the video right away. Ended up with a Splashdown + tons of special charge build on Splattershot that absolutely melted everything. Turns out infinite Splashdowns are pretty good when you're primarily fighting AI melee enemies. Probably won't be uploading much of Side Order, but wanted to upload the final fight of my first successful run. 0:00 - Intro 1:28 - Phase 1 2:12 - Phase 2 3:08 - Phase 3 4:34 - Cutscene 8:19 - Victory Lap 10:05 - Ending/media:description> media:community> media:starRating count="12" average="5.00" min="1" max="5"/> media:statistics views="1113"/> /media:community> /media:group> /entry> entry> id>yt:video:a7RnosZsui8/id> yt:videoId>a7RnosZsui8/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - 100x HBS - 1:02:32/title> link rel="alternate" href="https://www.youtube.com/watch?v=a7RnosZsui8"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-02-20T16:17:19+00:00/published> updated>2024-02-23T05:25:38+00:00/updated> media:group> media:title>XC:DE - 100x HBS - 1:02:32/media:title> media:content url="https://www.youtube.com/v/a7RnosZsui8?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/a7RnosZsui8/hqdefault.jpg" width="480" height="360"/> media:description>From the community race on 2/19/2024. Apologies for the breathing sounds, mic was in a weird spot and seems like mic was picking it up pretty loudly at some points. I also realized either I trimmed this wrong or Twitch highlighed/exported weird and the first minute or so is missing, run invalidated in this very serious category. -- Watch live at https://www.twitch.tv/archeknight532/media:description> media:community> media:starRating count="9" average="5.00" min="1" max="5"/> media:statistics views="41"/> /media:community> /media:group> /entry> entry> id>yt:video:-Sft7E13dgY/id> yt:videoId>-Sft7E13dgY/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Splatoon 3 - Overfishing Shifts Compilation #20/title> link rel="alternate" href="https://www.youtube.com/watch?v=-Sft7E13dgY"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-02-16T19:21:28+00:00/published> updated>2024-02-29T21:15:28+00:00/updated> media:group> media:title>Splatoon 3 - Overfishing Shifts Compilation #20/media:title> media:content url="https://www.youtube.com/v/-Sft7E13dgY?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/-Sft7E13dgY/hqdefault.jpg" width="480" height="360"/> media:description>Clearing up the batch of old overfishing shifts, some as old as December. Most of the scores here aren't that good, but I also haven't been playing as much and by proxy haven't been playing as well. I'm not necessarily retiring from overfishing, but I've been doing it a lot less and probably won't be grinding it for a while. I'll probably play a bit for golden rotations, big runs, and eggstra work, plus a few rotations once the new map comes out, but nothing close to how much I was playing for a while or on previous events. 0:00 - Smokeyard 193 - NT / LT Tornado / HT 6:40 - Smokeyard 80 LT Tornado 8:36 - Smokeyard 180 NT Fog / NT Mothership / LT Cohock Charge 15:17 - Smokeyard 182 - NT / HT / NT 23:42 - Smokeyard 186 - LT / NT Fog / HT Seeking 32:13 - JSJ 183 - HT Mudmouths / LT / LT 38:53 - JSJ 173 - NT / NT / NT 45:34 - Grounds 74 NT Seeking 47:34 - Smokeyard 171 - NT / NT Grillers / NT/media:description> media:community> media:starRating count="3" average="5.00" min="1" max="5"/> media:statistics views="44"/> /media:community> /media:group> /entry> entry> id>yt:video:IvyulegYAb4/id> yt:videoId>IvyulegYAb4/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Splatoon 3 - Eggstra Work #4 (Marooner's Bay) - 275 Eggs/title> link rel="alternate" href="https://www.youtube.com/watch?v=IvyulegYAb4"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-02-08T22:18:41+00:00/published> updated>2024-03-13T09:47:29+00:00/updated> media:group> media:title>Splatoon 3 - Eggstra Work #4 (Marooner's Bay) - 275 Eggs/media:title> media:content url="https://www.youtube.com/v/IvyulegYAb4?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/IvyulegYAb4/hqdefault.jpg" width="480" height="360"/> media:description>Not an amazing score, but I'm happy enough with it for how much I played. Tornado was pretty scuffed since I was still getting used to clearing after we switched from using Dynamo for that. If I played more 280-290 would have been pretty feasible, and probably could have broken 300 if I was really grinding with a team and learning how to optimize Mudmouths more. 0:00 - 275 - 21 / 58 / 58 / 72 / 66 10:40 - 61 - 10 / 11 / 13 / 14 / 14/media:description> media:community> media:starRating count="3" average="5.00" min="1" max="5"/> media:statistics views="20"/> /media:community> /media:group> /entry> entry> id>yt:video:36PaM98sw6A/id> yt:videoId>36PaM98sw6A/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - Ancient Daedala - Level 85 Dunban Solo/title> link rel="alternate" href="https://www.youtube.com/watch?v=36PaM98sw6A"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-02-01T23:57:28+00:00/published> updated>2024-04-25T03:08:55+00:00/updated> media:group> media:title>XC:DE - Ancient Daedala - Level 85 Dunban Solo/media:title> media:content url="https://www.youtube.com/v/36PaM98sw6A?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i4.ytimg.com/vi/36PaM98sw6A/hqdefault.jpg" width="480" height="360"/> media:description>Definitely one of the harder superboss fights for me to figure out, with it still not being completely consistent and a pretty weird build. Dunban's lack of damage negating auras or buffs really makes this difficult, as he can't out-heal Daedala's damage. This basically forces you into an evasion build, which is a bit unreliable due to the higher level penalties and evasion softcaps. I also only use 95% spike defense between gems and skills, which while it only deals 63 damage periodically is chip damage that can matter in some situations. When below half HP with Serene Heart active, Dunban will dodge most of Daedala's attacks even without the debuff from the Agility Down gem. This means that Topple Resist and Debuff Resist aren't needed, since Vento toppling is always followed by Strano which will usually give a vision. Any of Daedala's bleed arts will either be dodged, or the debuff can easily be cleared with Spirit Breath. Because both Spirit Breath and Serene Heart have short cooldowns, it's easy to cycle them to remove multiple debuffs in a relatively short time if needed. HP Steal is used as the main healing for this build, which is a gem I completely forgot existed until halfway through working on this fight. HP Steal works well since it gets boosted by Weapon Power and we want to be auto-attacking for the extra safety of Agility Down anyways. Arts Heal doesn't heal Dunban very quickly due to a combination of long animations, relatively long cooldowns, and few multi-hits arts, so the combination faster healing and chip damage from HP Steal is a much better choice. Additionally, Machina Blade is chosen over the Machina Sword II since I felt as though the extra critical hit rate would help more through damage and healing than the minor defense increase. Overall, with this build the fight isn't that hard to survive up until Crazed, though you can always get unlucky and killed by an auto-attack through your evasion. Crazed and beyond get scary since Daedala stops using arts, meaning you won't get a vision if your evasion fails you. This build has enough physical defense to survive an auto-attack once above half HP, so healing out of Serene Heart isn't much of a concern. In this fight I got lucky and he ended Crazed after a Conquista X, so I was at full HP from Jaws of Death. If you aren't at good HP after Crazed, Daedala still has a chance to snipe you while you try to get healed back up (example: https://x.com/arche_knight/status/1753192181689725158 ). After you've stabilized and gotten to good HP after Crazed, you'll usually be safe. The healing from HP Steal + crits should let you stay at enough health to survive one auto-attack with the Sheer Determination defense boost, even after taking a hit from being over half HP. Level 85 for max level difference penalties. 0:00 - Battle Start 9:14 - Crazed 12:58 - Victory/Build/media:description> media:community> media:starRating count="12" average="5.00" min="1" max="5"/> media:statistics views="136"/> /media:community> /media:group> /entry> entry> id>yt:video:10HIffGV5wE/id> yt:videoId>10HIffGV5wE/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Celeste Any% - 38:34.210 (PB)/title> link rel="alternate" href="https://www.youtube.com/watch?v=10HIffGV5wE"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-27T15:35:41+00:00/published> updated>2024-03-22T03:38:21+00:00/updated> media:group> media:title>Celeste Any% - 38:34.210 (PB)/media:title> media:content url="https://www.youtube.com/v/10HIffGV5wE?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/10HIffGV5wE/hqdefault.jpg" width="480" height="360"/> media:description>Literal first run back. Not clean in the slightest, but it's a start to getting a better time. -- Watch live at https://www.twitch.tv/archeknight532/media:description> media:community> media:starRating count="4" average="5.00" min="1" max="5"/> media:statistics views="60"/> /media:community> /media:group> /entry> entry> id>yt:video:5djL6XXn5DU/id> yt:videoId>5djL6XXn5DU/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>Celeste - Celestial Resort (A-side) - 5:31.296 (PB)/title> link rel="alternate" href="https://www.youtube.com/watch?v=5djL6XXn5DU"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-27T05:43:52+00:00/published> updated>2024-03-22T06:40:56+00:00/updated> media:group> media:title>Celeste - Celestial Resort (A-side) - 5:31.296 (PB)/media:title> media:content url="https://www.youtube.com/v/5djL6XXn5DU?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/5djL6XXn5DU/hqdefault.jpg" width="480" height="360"/> media:description>Finally, an okay Resort. Not amazing but a lot better than my old PB. Part of a full game run. -- Watch live at https://www.twitch.tv/archeknight532/media:description> media:community> media:starRating count="4" average="5.00" min="1" max="5"/> media:statistics views="80"/> /media:community> /media:group> /entry> entry> id>yt:video:sPxuc1NN-K8/id> yt:videoId>sPxuc1NN-K8/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC3 - Lv180 Levialord Empireo - Full Metal Jaguar Solo (Noah, Hard)/title> link rel="alternate" href="https://www.youtube.com/watch?v=sPxuc1NN-K8"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-19T04:28:21+00:00/published> updated>2024-04-20T13:58:30+00:00/updated> media:group> media:title>XC3 - Lv180 Levialord Empireo - Full Metal Jaguar Solo (Noah, Hard)/media:title> media:content url="https://www.youtube.com/v/sPxuc1NN-K8?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i4.ytimg.com/vi/sPxuc1NN-K8/hqdefault.jpg" width="480" height="360"/> media:description>Tyler was right and this fight is incredibly easy and I shouldn't have put it off for a year and a half. Having to constantly reposition to stay in range of him is annoying, but it's pretty easy with all the delays between his attacks and other than that the fight is free. Only real danger is getting inflicted with Shackle Arts from Lord of the Ocean, but it seems to not inflict very often and you can always just use a Chain Attack to remove the debuff. For minor notes, I didn't use Quick Draw much because it quickly moves you out of range to do arts and then I'd have to reposition even more often. I also don't need Ring o' Roses anymore with the extra critical rate from the Masha accessory, so I just ran Hydro Blast because it's high power and fast recharge. I don't know if there's any stance or buffing art significantly better to use, but Maximum Voltage probably would have been the best option since I don't use the Quick Draw fusion much and mostly use the other two fusions. Aureole also could be a fun option, and I imagine Overfall and No Love Lost would be okay if the enemy doesn't have infinite debuff resistance. The only two superbosses I didn't do the solos of on hard were the birb and the level 200 puppy, and I probably won't go back to redo them on hard. Without the need to stay in the fields of Ring o' Roses for cooldown and the general extra damage that comes from the accessory's crit rate and the freedom of an extra art slot would likely make them much easier and just 10+ minutes of button spamming. I did Seraphic Ceratinia again without recording, and it pretty much confirmed this as well. If I do any other solos, I'll just do a different build and probably a single superboss. 0:00 - Battle Start 9:02 - Victory/Build/media:description> media:community> media:starRating count="11" average="5.00" min="1" max="5"/> media:statistics views="140"/> /media:community> /media:group> /entry> entry> id>yt:video:0TUEWtEfKq8/id> yt:videoId>0TUEWtEfKq8/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - Avalanche Abaasy - Shulk Solo/title> link rel="alternate" href="https://www.youtube.com/watch?v=0TUEWtEfKq8"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-15T00:16:09+00:00/published> updated>2024-03-24T22:29:34+00:00/updated> media:group> media:title>XC:DE - Avalanche Abaasy - Shulk Solo/media:title> media:content url="https://www.youtube.com/v/0TUEWtEfKq8?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i1.ytimg.com/vi/0TUEWtEfKq8/hqdefault.jpg" width="480" height="360"/> media:description>Last of the superboss solos I hadn't done yet. Overall it was pretty easy, especially as you get later into the fight and can start abusing visions more. Extra affinity coins and Monado III helps a lot in this fight for both for healing and damage. Only major thing to comment on is I tried to stay away from using Speed or Armour much since I didn't want to worry about Abaasy using an art and killing me without a vision just as the art ran out or something. You can also always have Purge ready for the auras because of Ultra Air Crush occurring near them and being able to use Battle Soul to get talent back. Even if Purge misses, you can usually get another vision for a second chance. I'll still be doing a few more superboss solo things (like wanting to finish level 85 Dunban vs Daedala), but probably going to be slowing down the pace of them for a bit. Not overly sure what I want to do next after these or if I want to do any fights vs Marcus. 0:00 - Battle Start 7:47 - Crazed 12:32 - Awakening 18:41 - Victory/Build/media:description> media:community> media:starRating count="15" average="5.00" min="1" max="5"/> media:statistics views="229"/> /media:community> /media:group> /entry> entry> id>yt:video:7ljTtIFZbG4/id> yt:videoId>7ljTtIFZbG4/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - Avalanche Abaasy - Sharla Solo/title> link rel="alternate" href="https://www.youtube.com/watch?v=7ljTtIFZbG4"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-14T01:09:45+00:00/published> updated>2024-04-15T15:52:56+00:00/updated> media:group> media:title>XC:DE - Avalanche Abaasy - Sharla Solo/media:title> media:content url="https://www.youtube.com/v/7ljTtIFZbG4?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i4.ytimg.com/vi/7ljTtIFZbG4/hqdefault.jpg" width="480" height="360"/> media:description>Very much an easy fight. As with all the ether party members, can very much be done at a lower level but I can't be bothered to grind low level solos for this fight. Sharla's survivability is really good to the point of where surviving Crazed was pretty easy even without getting many arts to farm for visions during it. NG+ coin limit definitely helps but I don't think by much. Could have probably ran Ether Up skill tree for slightly more damage, but didn't feel like redoing the fight. Heal Counter is used sometimes for Demon Purging Fire, but you can definitely do without. It's mostly just to help make it a bit easier and more heat efficient to survive/recover from if it's used while close to having Shield Bullet run out. Other than that, Unbeatable reliance is a necessary annoyance. 0:00 - Battle Start 7:44 - Crazed 13:17 - Awakening 19:01 - Victory/Build/media:description> media:community> media:starRating count="12" average="5.00" min="1" max="5"/> media:statistics views="91"/> /media:community> /media:group> /entry> entry> id>yt:video:YNju6UQ1Tew/id> yt:videoId>YNju6UQ1Tew/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>BTD6 - 2 MegaPops Chimps with Recursive Cluster/title> link rel="alternate" href="https://www.youtube.com/watch?v=YNju6UQ1Tew"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-11T03:20:55+00:00/published> updated>2024-03-07T12:23:28+00:00/updated> media:group> media:title>BTD6 - 2 MegaPops Chimps with Recursive Cluster/media:title> media:content url="https://www.youtube.com/v/YNju6UQ1Tew?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/YNju6UQ1Tew/hqdefault.jpg" width="480" height="360"/> media:description>Wanted to try this out for fun since it apparently got reworked recently. Honestly probably would have been easier before the change with 204 and can definitely be done on a way harder map. Didn't bring Striker since I'm getting a MIB anyways and Geraldo has fire and invisibility potions which are nice sometimes. I also forgot to record desktop audio and didn't feel like running it again so I just looped some song from the game./media:description> media:community> media:starRating count="5" average="5.00" min="1" max="5"/> media:statistics views="171"/> /media:community> /media:group> /entry> entry> id>yt:video:9sRQoCy9pVI/id> yt:videoId>9sRQoCy9pVI/yt:videoId> yt:channelId>UCMUMy4bX_SIntdsLg79sqEw/yt:channelId> title>XC:DE - Ancient Daedala - Level 85 Shulk Solo/title> link rel="alternate" href="https://www.youtube.com/watch?v=9sRQoCy9pVI"/> author> name>ArcheKnight/name> uri>https://www.youtube.com/channel/UCMUMy4bX_SIntdsLg79sqEw/uri> /author> published>2024-01-04T23:23:18+00:00/published> updated>2024-03-14T19:13:42+00:00/updated> media:group> media:title>XC:DE - Ancient Daedala - Level 85 Shulk Solo/media:title> media:content url="https://www.youtube.com/v/9sRQoCy9pVI?version=3" type="application/x-shockwave-flash" width="640" height="390"/> media:thumbnail url="https://i2.ytimg.com/vi/9sRQoCy9pVI/hqdefault.jpg" width="480" height="360"/> media:description>Not a hard fight at this level either, but wanted to redo since I have almost done all Daedala fights at level 85 at this point. The lack of the NG coin limit and Monado III are a more massive difference than I thought because despite being lower level for more accuracy penalties, this was still faster than my original fight at level 99. Only note on the build is it does damage faster than I expected and you can replace Love Sun with Pretty Stars or Nutritious for more damage. Muscle Up can also probably be dropped for Attack Plus if you want even more damage, but it could make the fight slightly spookier. I spammed Eater more in the previous run because of free talent from Channeled Pain and it being consistent damage while having damage comparable to Buster. You also still have a 5% chance to just die to Crazed if Purge misses, which happened on my first attempt. Level 85 for max level difference penalties. 0:00 - Battle Start 6:33 - Crazed 9:06 - Victory/Build/media:description> media:community> media:starRating count="16" average="5.00" min="1" max="5"/> media:statistics views="220"/> /media:community> /media:group> /entry> /feed>

ArcheKnight

01.08.2023 · 19:27:12 ···
01.01.1970 · 01:00:00 ···
16.05.2023 · 11:54:20 ··· 5 ··· ··· 55 ···
25.04.2024 · 22:22:05 ···
01.01.1970 · 01:00:00 ···
16.05.2023 · 11:54:20 ··· 5 ··· ··· 70 ···

1:: XC:DE - Ancient Daedala - Solo Fiora (Auto-Attacks Only)

01.01.1970 · 01:00:00 ··· 19.04.2024 · 22:47:39 ··· ···
··· ··· ··· ··· A goofy build I came up with while at the gym. This build probably doesn't work at higher level penalties due to the significantly reduced hit rate of auto-attacks, but it's actually reasonably easy and consistent when at level 99. Gems like Phys Def Down or Topple Resist can probably be swapped around for player preference. Speed Shift is the main aura for obvious reasons of infinite auto-attacks. Guard Shift is the secondary aura because Speed Shift has terrible uptime. Healing Energy is useful for removing Bleed just before activating one of the better auras. Lock-On isn't even equipped because the increased crit rate doesn't matter much and I never used it. Half of the skills I have on Fiora are unnecessary and are probably just there from whatever I was doing last. I was too lazy to actually go through her skills and remove what wasn't needed since I just made this as a spur of the moment goofy video. 0:00 - Battle Start 4:34 - Crazed 6:15 - Victory/Build

2:: Splatoon 3 - Big Run (Eeltail Alley) - Overfishing Shifts Compilation

01.01.1970 · 01:00:00 ··· 13.03.2024 · 03:47:10 ··· ···
··· ··· ··· ··· Pretty easy map but decently fun. Probably could have pushed for a 200+ score, but I only played about 5 hours of this big run and the sessions were pretty relaxed and casual. Most all of these games are from the first 2 hours or so of footage, so nothing crazy. Had fun and enjoyed the event, and that's about it. 0:00 - 180 - HT / NT / NT Mothership 6:41 - 179 Trilance - HT / NT / LT 13:21 - 180 - LT / HT / HT 20:01 - 187 - HT / NT / NT Mothership 26:41 - 178 - LT / NT / NT

3:: Splatoon 3 - Golden Smokeyard - Overfishing Shifts Compilation

01.01.1970 · 01:00:00 ··· 04.03.2024 · 15:36:54 ··· ···
··· ··· ··· ··· My shortest grind of any golden rotation, but still got a few decent scores. I definitely could have left some of these out, but while playing I decided 190 overall and 180 day only would be my cutoffs, so this video ended up being quite long. Haven't been playing as much lately and it definitely shows, but had a lot of fun. 0:00 - 186 - NT / NT / HT 6:40 - 185 - LT / LT / LT 13:20 - 200 - HT / HT Mothership / HT 21:27 - 213 - NT Grillers / NT / LT 28:06 - 198 - NT / HT / NT 36:09 - 182 - LT / NT / LT 42:49 - 195 - NT Grillers / NT / NT Fog 49:29 - 212 - NT / NT Fog / NT 56:09 - 199 - NT / NT / NT 1:02:50 - 181 - NT / HT / LT 1:10:48 - 192 - NT Grillers / LT / NT 1:17:27 - The Marie DC Incident - NT / NT / NT 1:24:54 - 195 - NT / HT / LT 1:31:33 - 193 - NT / NT / LT Tornado 1:38:13 - 198 - NT / NT Mothership / HT 1:44:53 - 183 - NT / NT / LT 1:51:33 - 192 - NT / NT Mudmouths / HT 1:58:13 - 199 - LT / NT / NT Mudmouths

4:: Splatoon 3: Side Order - Overlorder

01.01.1970 · 01:00:00 ··· 22.02.2024 · 19:07:26 ··· ···
··· ··· ··· ··· Finished Side Order last night but didn't want to upload the video right away. Ended up with a Splashdown + tons of special charge build on Splattershot that absolutely melted everything. Turns out infinite Splashdowns are pretty good when you're primarily fighting AI melee enemies. Probably won't be uploading much of Side Order, but wanted to upload the final fight of my first successful run. 0:00 - Intro 1:28 - Phase 1 2:12 - Phase 2 3:08 - Phase 3 4:34 - Cutscene 8:19 - Victory Lap 10:05 - Ending

5:: XC:DE - 100x HBS - 1:02:32

01.01.1970 · 01:00:00 ··· 20.02.2024 · 16:17:19 ··· ···
··· ··· ··· ··· From the community race on 2/19/2024. Apologies for the breathing sounds, mic was in a weird spot and seems like mic was picking it up pretty loudly at some points. I also realized either I trimmed this wrong or Twitch highlighed/exported weird and the first minute or so is missing, run invalidated in this very serious category. -- Watch live at https://www.twitch.tv/archeknight532

6:: Splatoon 3 - Overfishing Shifts Compilation #20

01.01.1970 · 01:00:00 ··· 16.02.2024 · 19:21:28 ··· ···
··· ··· ··· ··· Clearing up the batch of old overfishing shifts, some as old as December. Most of the scores here aren't that good, but I also haven't been playing as much and by proxy haven't been playing as well. I'm not necessarily retiring from overfishing, but I've been doing it a lot less and probably won't be grinding it for a while. I'll probably play a bit for golden rotations, big runs, and eggstra work, plus a few rotations once the new map comes out, but nothing close to how much I was playing for a while or on previous events. 0:00 - Smokeyard 193 - NT / LT Tornado / HT 6:40 - Smokeyard 80 LT Tornado 8:36 - Smokeyard 180 NT Fog / NT Mothership / LT Cohock Charge 15:17 - Smokeyard 182 - NT / HT / NT 23:42 - Smokeyard 186 - LT / NT Fog / HT Seeking 32:13 - JSJ 183 - HT Mudmouths / LT / LT 38:53 - JSJ 173 - NT / NT / NT 45:34 - Grounds 74 NT Seeking 47:34 - Smokeyard 171 - NT / NT Grillers / NT

7:: Splatoon 3 - Eggstra Work #4 (Marooner's Bay) - 275 Eggs

01.01.1970 · 01:00:00 ··· 08.02.2024 · 22:18:41 ··· ···
··· ··· ··· ··· Not an amazing score, but I'm happy enough with it for how much I played. Tornado was pretty scuffed since I was still getting used to clearing after we switched from using Dynamo for that. If I played more 280-290 would have been pretty feasible, and probably could have broken 300 if I was really grinding with a team and learning how to optimize Mudmouths more. 0:00 - 275 - 21 / 58 / 58 / 72 / 66 10:40 - 61 - 10 / 11 / 13 / 14 / 14

8:: XC:DE - Ancient Daedala - Level 85 Dunban Solo

01.01.1970 · 01:00:00 ··· 01.02.2024 · 23:57:28 ··· ···
··· ··· ··· ··· Definitely one of the harder superboss fights for me to figure out, with it still not being completely consistent and a pretty weird build. Dunban's lack of damage negating auras or buffs really makes this difficult, as he can't out-heal Daedala's damage. This basically forces you into an evasion build, which is a bit unreliable due to the higher level penalties and evasion softcaps. I also only use 95% spike defense between gems and skills, which while it only deals 63 damage periodically is chip damage that can matter in some situations. When below half HP with Serene Heart active, Dunban will dodge most of Daedala's attacks even without the debuff from the Agility Down gem. This means that Topple Resist and Debuff Resist aren't needed, since Vento toppling is always followed by Strano which will usually give a vision. Any of Daedala's bleed arts will either be dodged, or the debuff can easily be cleared with Spirit Breath. Because both Spirit Breath and Serene Heart have short cooldowns, it's easy to cycle them to remove multiple debuffs in a relatively short time if needed. HP Steal is used as the main healing for this build, which is a gem I completely forgot existed until halfway through working on this fight. HP Steal works well since it gets boosted by Weapon Power and we want to be auto-attacking for the extra safety of Agility Down anyways. Arts Heal doesn't heal Dunban very quickly due to a combination of long animations, relatively long cooldowns, and few multi-hits arts, so the combination faster healing and chip damage from HP Steal is a much better choice. Additionally, Machina Blade is chosen over the Machina Sword II since I felt as though the extra critical hit rate would help more through damage and healing than the minor defense increase. Overall, with this build the fight isn't that hard to survive up until Crazed, though you can always get unlucky and killed by an auto-attack through your evasion. Crazed and beyond get scary since Daedala stops using arts, meaning you won't get a vision if your evasion fails you. This build has enough physical defense to survive an auto-attack once above half HP, so healing out of Serene Heart isn't much of a concern. In this fight I got lucky and he ended Crazed after a Conquista X, so I was at full HP from Jaws of Death. If you aren't at good HP after Crazed, Daedala still has a chance to snipe you while you try to get healed back up (example: https://x.com/arche_knight/status/1753192181689725158 ). After you've stabilized and gotten to good HP after Crazed, you'll usually be safe. The healing from HP Steal + crits should let you stay at enough health to survive one auto-attack with the Sheer Determination defense boost, even after taking a hit from being over half HP. Level 85 for max level difference penalties. 0:00 - Battle Start 9:14 - Crazed 12:58 - Victory/Build

9:: Celeste Any% - 38:34.210 (PB)

01.01.1970 · 01:00:00 ··· 27.01.2024 · 15:35:41 ··· ···
··· ··· ··· ··· Literal first run back. Not clean in the slightest, but it's a start to getting a better time. -- Watch live at https://www.twitch.tv/archeknight532

10:: Celeste - Celestial Resort (A-side) - 5:31.296 (PB)

01.01.1970 · 01:00:00 ··· 27.01.2024 · 05:43:52 ··· ···
··· ··· ··· ··· Finally, an okay Resort. Not amazing but a lot better than my old PB. Part of a full game run. -- Watch live at https://www.twitch.tv/archeknight532

11:: XC3 - Lv180 Levialord Empireo - Full Metal Jaguar Solo (Noah, Hard)

01.01.1970 · 01:00:00 ··· 19.01.2024 · 04:28:21 ··· ···
··· ··· ··· ··· Tyler was right and this fight is incredibly easy and I shouldn't have put it off for a year and a half. Having to constantly reposition to stay in range of him is annoying, but it's pretty easy with all the delays between his attacks and other than that the fight is free. Only real danger is getting inflicted with Shackle Arts from Lord of the Ocean, but it seems to not inflict very often and you can always just use a Chain Attack to remove the debuff. For minor notes, I didn't use Quick Draw much because it quickly moves you out of range to do arts and then I'd have to reposition even more often. I also don't need Ring o' Roses anymore with the extra critical rate from the Masha accessory, so I just ran Hydro Blast because it's high power and fast recharge. I don't know if there's any stance or buffing art significantly better to use, but Maximum Voltage probably would have been the best option since I don't use the Quick Draw fusion much and mostly use the other two fusions. Aureole also could be a fun option, and I imagine Overfall and No Love Lost would be okay if the enemy doesn't have infinite debuff resistance. The only two superbosses I didn't do the solos of on hard were the birb and the level 200 puppy, and I probably won't go back to redo them on hard. Without the need to stay in the fields of Ring o' Roses for cooldown and the general extra damage that comes from the accessory's crit rate and the freedom of an extra art slot would likely make them much easier and just 10+ minutes of button spamming. I did Seraphic Ceratinia again without recording, and it pretty much confirmed this as well. If I do any other solos, I'll just do a different build and probably a single superboss. 0:00 - Battle Start 9:02 - Victory/Build

12:: XC:DE - Avalanche Abaasy - Shulk Solo

01.01.1970 · 01:00:00 ··· 15.01.2024 · 00:16:09 ··· ···
··· ··· ··· ··· Last of the superboss solos I hadn't done yet. Overall it was pretty easy, especially as you get later into the fight and can start abusing visions more. Extra affinity coins and Monado III helps a lot in this fight for both for healing and damage. Only major thing to comment on is I tried to stay away from using Speed or Armour much since I didn't want to worry about Abaasy using an art and killing me without a vision just as the art ran out or something. You can also always have Purge ready for the auras because of Ultra Air Crush occurring near them and being able to use Battle Soul to get talent back. Even if Purge misses, you can usually get another vision for a second chance. I'll still be doing a few more superboss solo things (like wanting to finish level 85 Dunban vs Daedala), but probably going to be slowing down the pace of them for a bit. Not overly sure what I want to do next after these or if I want to do any fights vs Marcus. 0:00 - Battle Start 7:47 - Crazed 12:32 - Awakening 18:41 - Victory/Build

13:: XC:DE - Avalanche Abaasy - Sharla Solo

01.01.1970 · 01:00:00 ··· 14.01.2024 · 01:09:45 ··· ···
··· ··· ··· ··· Very much an easy fight. As with all the ether party members, can very much be done at a lower level but I can't be bothered to grind low level solos for this fight. Sharla's survivability is really good to the point of where surviving Crazed was pretty easy even without getting many arts to farm for visions during it. NG+ coin limit definitely helps but I don't think by much. Could have probably ran Ether Up skill tree for slightly more damage, but didn't feel like redoing the fight. Heal Counter is used sometimes for Demon Purging Fire, but you can definitely do without. It's mostly just to help make it a bit easier and more heat efficient to survive/recover from if it's used while close to having Shield Bullet run out. Other than that, Unbeatable reliance is a necessary annoyance. 0:00 - Battle Start 7:44 - Crazed 13:17 - Awakening 19:01 - Victory/Build

14:: BTD6 - 2 MegaPops Chimps with Recursive Cluster

01.01.1970 · 01:00:00 ··· 11.01.2024 · 03:20:55 ··· ···
··· ··· ··· ··· Wanted to try this out for fun since it apparently got reworked recently. Honestly probably would have been easier before the change with 204 and can definitely be done on a way harder map. Didn't bring Striker since I'm getting a MIB anyways and Geraldo has fire and invisibility potions which are nice sometimes. I also forgot to record desktop audio and didn't feel like running it again so I just looped some song from the game.

15:: XC:DE - Ancient Daedala - Level 85 Shulk Solo

01.01.1970 · 01:00:00 ··· 04.01.2024 · 23:23:18 ··· ···
··· ··· ··· ··· Not a hard fight at this level either, but wanted to redo since I have almost done all Daedala fights at level 85 at this point. The lack of the NG coin limit and Monado III are a more massive difference than I thought because despite being lower level for more accuracy penalties, this was still faster than my original fight at level 99. Only note on the build is it does damage faster than I expected and you can replace Love Sun with Pretty Stars or Nutritious for more damage. Muscle Up can also probably be dropped for Attack Plus if you want even more damage, but it could make the fight slightly spookier. I spammed Eater more in the previous run because of free talent from Channeled Pain and it being consistent damage while having damage comparable to Buster. You also still have a 5% chance to just die to Crazed if Purge misses, which happened on my first attempt. Level 85 for max level difference penalties. 0:00 - Battle Start 6:33 - Crazed 9:06 - Victory/Build

16:: BTD6 - 2 MegaPops Chimps with M.O.A.R. Glaives

01.01.1970 · 01:00:00 ··· 05.07.2023 · 04:21:22 ··· ···
··· ··· ··· ··· Hey look another 2 megapop CHIMPS. Basically just decided to do this one because I was curious how a tower with all grouped balloon damage no MOAB damage would do. Turns out Geraldo's items and AZ + Sabo make it pretty easy still. 420 crosspath done for late game since Sharpening Stone gives the same +1 damage as bottom path would, but I also get faster attack speed. The only reasonably difficult round was 100, and that was mostly about figuring out what I needed for BAD damage without stealing too many pops. Could have probably gotten the alchemist a bit earlier, but didn't want it stealing too many pops since there's not really anywhere to put it where it won't get a ton and the Boomerang isn't going to be popping things down quickly at all.

17:: BTD6 - 2 MegaPops Chimps with Semi-Automatic

01.01.1970 · 01:00:00 ··· 03.07.2023 · 16:07:33 ··· ···
··· ··· ··· ··· Have been enjoying doing these, so another 2 megapops because I randomly wondered if semi-auto sniper would work since full auto was pretty easy. Didn't know how it'd work out since Ethan Reid failed his attempt at it and he's better at the game than me, but it turns out just going for infinite stalls makes it fairly easy. A few rounds in the 90s were a bit difficult, but none took more than a few tries. The amount of stalls compared to the previous two runs definitely shows in the length of the video though. Forgot to show the alchemist's pops which were 4001, so still well under the limit of the challenge.

18:: BTD6 - 2 MegaPops Chimps with Arcane Spike

01.01.1970 · 01:00:00 ··· 02.07.2023 · 15:37:29 ··· ···
··· ··· ··· ··· Decided to do another 2 megapops run because I felt like it, this time with the Arcane Spike. This time the early game was super easy with a bit of difficulties in the late game. Round 98 is the only real difficult round and took a few tries to get right. Did the build order a bit different than my practice run, as well as some placements being a little bit different.

19:: Splatoon 3 - Eggstra Work #2 (Gone Fission Hydroplant) - 250+ Egg Games

01.01.1970 · 01:00:00 ··· 02.07.2023 · 05:09:26 ··· ···
··· ··· ··· ··· Done with some people of the CC crew. Didn't go too hard on this Eggstra Work and these were some of my better scores from the first night of the event. Definitely could have pushed higher, but didn't want to burn out like last time. This seed definitely feels a lot more manageable than the previous one, though wave 5 is still rough. Also including the exactlyfishing run because that's hilarious. 0:00 - 255 Eggs - 21 / 72 / 59 / 57 / 46 10:40 - 256 Eggs - 21 / 67 / 57 / 56 / 55 21:19 - 60 - 10 / 11 / 13 / 13 / 13

20:: BTD6 - 2 MegaPops Chimps with Full Auto Rifle

01.01.1970 · 01:00:00 ··· 29.06.2023 · 23:39:09 ··· ···
··· ··· ··· ··· Overall a pretty messy run, but this was more of me just messing around than trying to do something serious. Editing is also pretty bare bones and just cutting out any retry last rounds. Early game was the only hard part of this, but leaving the sub on first or getting Semi-Automatic before the alch buff would have made early game a lot easier. Probably would have been smarter to get an Elite Sniper to buff rather than something like the CTA or Permabrew, but I wanted to have fun with it and this is what I ended up with. No idea if I'll make more BTD6 videos since this was kind of just a spur of the moment thing and me wanting to do something fun.

21:: Celeste - Golden Ridge (A-side) - 3:25.326 (PB)

01.01.1970 · 01:00:00 ··· 22.06.2023 · 01:12:13 ··· ···
··· ··· ··· ··· Part of a full game run. -- Watch live at https://www.twitch.tv/archeknight532

22:: Celeste - Celestial Resort (A-side) - 6:09.172 (PB)

01.01.1970 · 01:00:00 ··· 22.06.2023 · 01:12:08 ··· ···
··· ··· ··· ··· Part of a full game run. -- Watch live at https://www.twitch.tv/archeknight532

23:: Splatoon 3 - Big Run (Undertow Spillway) - Overfishing Shifts Compilation

01.01.1970 · 01:00:00 ··· 12.06.2023 · 22:29:15 ··· ···
··· ··· ··· ··· Some games from the recent Big Run. Had a lot of fun with it and didn't take things too seriously after the first session. Overall kind of glad I didn't take it super seriously since I struggled a bit to have motivation to really grind and this was after a bit of a break from overfishing. None of these games are too impressive and some were done while scale farming, so gameplay probably isn't the best. 0:00 - 163 - NT / LT / NT 6:36 - 171 - LT / NT / NT 13:13 - 168 - NT / HT / NT 20:53 - 161 - NT / NT / NT 27:33 - 168 - NT / HT / NT 35:33 - 161 - LT / HT / HT 42:09 - 167 - HT / NT / NT 48:46 - 160 - HT / LT / NT 55:23 - 165 - HT / NT Mothership / NT 1:02:00 - 162 - HT / NT / HT 1:09:46 - 161 - NT Mothership / HT / NT

24:: Splatoon 3 - Overfishing Shifts Compilation #11

01.01.1970 · 01:00:00 ··· 06.06.2023 · 14:46:50 ··· ···
··· ··· ··· ··· Done with a few players from the overfishing discord. Some games from before golden grounds, but mostly from the two recent Jammin' Salmon Junction rotations. I'm gonna be taking a short break from overfishing because of being busy, so I wanted to get this compilation out with all the games before then. Also for some reason the chapters on this video aren't working and I don't know why. 0:00 - GFH 174 - HT Mothership / NT / NT 6:36 - Bay 124 Princess - LT Tornado / NT / NT 13:13 - JSJ 160 Trilance - NT Grillers / HT Mudmouths / HT 19:50 - JSJ 172 - HT / HT / NT 27:58 - JSJ 174 - HT / NT Mudmouths / NT 34:35 - JSJ 173 - HT / NT / NT Mudmouths 43:06 - JSJ 170 - NT / NT / NT 49:42 - JSJ 179 - HT / NT / LT 56:19 - JSJ 181 - NT / NT / HT Seeking 1:02:55 - JSJ 178 - HT / HT / LT Tornado 1:11:22 - JSJ 172 - NT Goldie Seeking / NT / NT

25:: Clearing gaming backlog: Atelier Ryza 3 (part 14)

01.01.1970 · 01:00:00 ··· 02.06.2023 · 15:50:48 ··· ···
··· ··· ··· ··· Finished the game. Honestly this ending is super bittersweet to me, and I love this game so much. I was super overly prepared for this final boss, with the first phase only taking ~60s and the second phase only taking ~25s, and only taking very minimal damage which was healed off with the auto-recovery. There's so much I want to say about this game, but to keep things concise I will say this is the most in love with a game I've been in a while. I highly recommend it to anyone interested, but warn that it might not hit the same without having played the first two. -- Watch live at https://www.twitch.tv/archeknight532

26:: Clearing gaming backlog: Atelier Ryza 3 (part 13)

01.01.1970 · 01:00:00 ··· 01.06.2023 · 13:45:07 ··· ···
··· ··· ··· ··· Some story progress, a bit of exploration, and finally upgrading my accessories. Next part will probably be the last one and where I finally head off to the Code of the Universe. -- Watch live at https://www.twitch.tv/archeknight532

27:: Clearing gaming backlog: Atelier Ryza 3 (part 12)

01.01.1970 · 01:00:00 ··· 31.05.2023 · 21:34:20 ··· ···
··· ··· ··· ··· Long set of sessions with a decent amount of progress and some more gear upgrades. -- Watch live at https://www.twitch.tv/archeknight532

28:: Clearing gaming backlog: Atelier Ryza 3 (part 11)

01.01.1970 · 01:00:00 ··· 28.05.2023 · 23:15:32 ··· ···
··· ··· ··· ··· More progress. Kinda got bopped by the next proper boss, so making some better items because it felt like I could just never recover after I started taking damage. -- Watch live at https://www.twitch.tv/archeknight532

29:: Clearing gaming backlog: Atelier Ryza 3 (part 10)

01.01.1970 · 01:00:00 ··· 28.05.2023 · 01:05:36 ··· ···
··· ··· ··· ··· Progress! Still did a decent bit of farming and crafting, but finally beat the boss and watched a bunch of character quest cutscenes and some plot cutscenes. -- Watch live at https://www.twitch.tv/archeknight532

30:: Clearing gaming backlog: Atelier Ryza 3 (part 9)

01.01.1970 · 01:00:00 ··· 26.05.2023 · 18:54:42 ··· ···
··· ··· ··· ··· Largely a farming episode. Started withs some exploration, then spent some time grinding SP to expand my skill tree, gems for item duplication, crafting of materials, and finally upgraded a bunch of my equipment. Next video will have progress since I'm finally feeling like I won't instantly die to the boss. -- Watch live at https://www.twitch.tv/archeknight532

31:: Splatoon 3 - Overfishing Shifts Compilation #8

01.01.1970 · 01:00:00 ··· 22.04.2023 · 05:19:48 ··· ···
··· ··· ··· ···

32:: POV Freelance Moment

01.01.1970 · 01:00:00 ··· 17.04.2023 · 04:54:03 ··· ···
··· ··· ··· ···

33:: Splatoon 3 - Eggstra Work #1 (Sockeye Station) - 247 Eggs (Twice)

01.01.1970 · 01:00:00 ··· 16.04.2023 · 05:31:11 ··· ···
··· ··· ··· ···

34:: Splatoon 3 - Overfishing Shifts Compilation #7

01.01.1970 · 01:00:00 ··· 14.04.2023 · 07:00:18 ··· ···
··· ··· ··· ···

35:: Clearing gaming backlog: Atelier Ryza 3 (part 7)

01.01.1970 · 01:00:00 ··· 11.04.2023 · 19:38:12 ··· ···
··· ··· ··· ···

36:: Clearing gaming backlog: Atelier Ryza 3 (part 6.5)

01.01.1970 · 01:00:00 ··· 09.04.2023 · 03:52:16 ··· ···
··· ··· ··· ···

37:: Clearing gaming backlog: Atelier Ryza 3 (part 6)

01.01.1970 · 01:00:00 ··· 06.04.2023 · 02:40:03 ··· ···
··· ··· ··· ···

38:: Splatoon 3 - Overfishing Shifts Compilation #6

01.01.1970 · 01:00:00 ··· 04.04.2023 · 02:48:18 ··· ···
··· ··· ··· ···

39:: Clearing gaming backlog: Atelier Ryza 3 (part 5)

01.01.1970 · 01:00:00 ··· 03.04.2023 · 14:39:41 ··· ···
··· ··· ··· ···

40:: XC:DE - Glitched NG+ Any% (normal) - 2:50:03 (PB)

01.01.1970 · 01:00:00 ··· 30.03.2023 · 05:51:20 ··· ···
··· ··· ··· ···

41:: Clearing gaming backlog: Atelier Ryza 3 (part 4)

01.01.1970 · 01:00:00 ··· 29.03.2023 · 07:05:24 ··· ···
··· ··· ··· ···

42:: Splatoon 3 - Overfishing Shifts Compilation #5

01.01.1970 · 01:00:00 ··· 28.03.2023 · 15:53:20 ··· ···
··· ··· ··· ···

43:: Clearing gaming backlog: Atelier Ryza 3 (part 3)

01.01.1970 · 01:00:00 ··· 28.03.2023 · 06:24:23 ··· ···
··· ··· ··· ···

44:: Clearing gaming backlog: Atelier Ryza 3 (part 2)

01.01.1970 · 01:00:00 ··· 26.03.2023 · 08:31:23 ··· ···
··· ··· ··· ···

45:: Clearing gaming backlog: Atelier Ryza 3 (part 1)

01.01.1970 · 01:00:00 ··· 25.03.2023 · 04:49:24 ··· ···
··· ··· ··· ···

46:: Octopath Traveler II - Castti Chapter 4 - Trousseau

01.01.1970 · 01:00:00 ··· 18.03.2023 · 21:25:15 ··· ···
··· ··· ··· ···

47:: Octopath Traveler II - Partitio Chapter 4 - Steam Tank Obsidian

01.01.1970 · 01:00:00 ··· 18.03.2023 · 20:17:58 ··· ···
··· ··· ··· ···

48:: Splatoon 3 - Overfishing Shifts Compilation #4

01.01.1970 · 01:00:00 ··· 18.03.2023 · 18:19:44 ··· ···
··· ··· ··· ···

49:: Octopath Traveler II - Hikari Chapter 5 - King Mugen

01.01.1970 · 01:00:00 ··· 17.03.2023 · 21:57:06 ··· ···
··· ··· ··· ···

50:: Octopath Traveler II - Agnea Chapter 5 - Dolcinaea

01.01.1970 · 01:00:00 ··· 17.03.2023 · 15:50:18 ··· ···
··· ··· ··· ···

51:: Splatoon 3 - Overfishing Shifts Compilation #3

01.01.1970 · 01:00:00 ··· 14.03.2023 · 02:52:32 ··· ···
··· ··· ··· ···

52:: Octopath Traveler II - Temenos Chapter 4 - Captain Kaldena

01.01.1970 · 01:00:00 ··· 13.03.2023 · 23:58:15 ··· ···
··· ··· ··· ···

53:: Octopath Traveler II - Osvald Chapter 5 - Professor Harvey

01.01.1970 · 01:00:00 ··· 13.03.2023 · 02:11:43 ··· ···
··· ··· ··· ···

54:: Octopath Traveler II - Ochette Chapter 3 - Malamaowl of the Sorrowful Moon

01.01.1970 · 01:00:00 ··· 12.03.2023 · 15:33:19 ··· ···
··· ··· ··· ···

55:: XC:DE - Uniquely Disadvantaged - 19.09s (Free) (PB)

01.01.1970 · 01:00:00 ··· 14.02.2023 · 01:08:36 ··· ···
··· ··· ··· ···

56:: Clearing gaming backlog: Sakuna Of Rice and Ruin (part 6)

01.01.1970 · 01:00:00 ··· 14.02.2023 · 00:50:56 ··· ···
··· ··· ··· ···

57:: Clearing gaming backlog: Sakuna Of Rice and Ruin (part 5)

01.01.1970 · 01:00:00 ··· 12.02.2023 · 17:51:13 ··· ···
··· ··· ··· ···

58:: Clearing gaming backlog: Sakuna Of Rice and Ruin (part 4)

01.01.1970 · 01:00:00 ··· 12.02.2023 · 04:47:21 ··· ···
··· ··· ··· ···

59:: Splatoon 3 - Spawning Grounds - 150+ and 160+ Eggs

01.01.1970 · 01:00:00 ··· 03.02.2023 · 16:07:44 ··· ···
··· ··· ··· ···

60:: XC:DE - Sparks Fly, You Die - 7.78s (Free) (PB)

01.01.1970 · 01:00:00 ··· 02.02.2023 · 19:07:48 ··· ···
··· ··· ··· ···

61:: XC:DE - Third Wheel - 11.98s (Free) (PB)

01.01.1970 · 01:00:00 ··· 02.02.2023 · 15:50:12 ··· ···
··· ··· ··· ···

62:: XC:DE - Humble Beginnings (Free) Guide

01.01.1970 · 01:00:00 ··· 01.02.2023 · 18:39:33 ··· ···
··· ··· ··· ···

63:: Clearing gaming backlog: Sakuna Of Rice and Ruin (part 3)

01.01.1970 · 01:00:00 ··· 01.02.2023 · 18:00:28 ··· ···
··· ··· ··· ···

64:: Splatoon 3 - Spawning Grounds - 150+ and 170+ Eggs

01.01.1970 · 01:00:00 ··· 29.01.2023 · 07:29:06 ··· ···
··· ··· ··· ···

65:: Clearing gaming backlog: Sakuna Of Rice and Ruin (part 2)

01.01.1970 · 01:00:00 ··· 25.01.2023 · 05:34:46 ··· ···
··· ··· ··· ···

66:: Splatoon 3 - Sockeye Station - 150+ and 180+ Eggs

01.01.1970 · 01:00:00 ··· 24.01.2023 · 17:46:39 ··· ···
··· ··· ··· ···

67:: Splatoon 3 - Marooner's Bay - 150+ Eggs (Day Only)

01.01.1970 · 01:00:00 ··· 22.01.2023 · 07:42:37 ··· ···
··· ··· ··· ···

68:: Clearing gaming backlog: Sakuna: Of Rice and Ruin (part 1)

01.01.1970 · 01:00:00 ··· 21.01.2023 · 23:37:19 ··· ···
··· ··· ··· ···

69:: Splatoon 3 - Gone Fission Hydroplant - 140+, 150+, and 170+ Eggs

01.01.1970 · 01:00:00 ··· 19.01.2023 · 14:00:46 ··· ···
··· ··· ··· ···

70:: XC3 - Lv150 Kilocorn Grandeps - Full Metal Jaguar Solo (Noah, Hard)

01.01.1970 · 01:00:00 ··· 07.09.2022 · 00:00:00 ··· ···
··· ··· ··· ···